

Since you like giving “advice” can you please make your own tutorial then to show us how it’s really done?Īlso.

I also know the effect which this material has on indoor effects, which i already have a solution for which i did not include since i thought it was straightforward enough to omit.

And yes i know you do not need to remake the materials but this method suits me because it is a whole lot easier to deal with when scripting.Īlso, you say it’s a terrible way to add reflections, yet you have no explanation for this reasoning, along with saying that it looks bad, which is not only subjective information, but also extremely uncalled for. Well, if you have any criticism, you could at least display it in an unbiased way with actual explanations. Generally, less roughness works best.Ĭongratulations! You have successfully created a wet material! For the roughness, choose one of the roughness textures found in the “Reflections” folder on the Google Drive Or choose your own roughness map that would make it reflective.INFO: The diffuse map is just the “Color” texture. If either the diffuse or normal map is missing, leave the corresponding setting empty. Set the color texture to the downloaded diffuse map and the normal texture to the corresponding normal map of your selected material.Create a new variant with a name of your choice and select a base material. Open your Studio project, and navigate to the Material Manager.If you want some of the default roblox textures you can visit: Google Drive Link Start by downloading any texture of your choice, try to not have an overly detailed normal map since the scattering of the light makes it appear less wet.Let’s go through the process step by step, using a new texture (cobblestone) as an example: Showcase 1046×779 81.9 KB Note: The wood size does not match in this example, but you can fix this in the settings of your material.
